I get a video feed (mpeg2-ts @ 500kb/s) over the network, but I'm uncertain on how to go from here.
The videofeed is now collected in a rather fast growing byte array, and I need a hint on how to feed a video renderer with these bytes. I've used DirectX's AudioVideoPlayback before, but as far as I can se it can only read from files, and I wish to avoid disk usage.
Edit: I have never worked with DirectShow, so this could be interesting. Maybe using Media Foundation for best forward compatibility? This stuff is brand new so Google dosn't offer me much help...