hello ,I used webView to show javaScript,one image was included in the javaScrip,but the webView not run the image on the contrary appear a "?"image. Idonot why? my code:
demo.html
<html>
<script language="javascript">
/* This function is invoked by the activity */
function wave() {
document.getElementById("droid").src="android_waving.png";
alert("2");
}
</script>
<body>
<!-- Calls into the javascript interface for the activity -->
<a onClick="window.demo.clickOnAndroid()"><div style="width:80px;
margin:0px auto;
padding:10px;
text-align:center;
border:2px solid #202020;" >
<img id="droid" src="android_normal.png"/><br>
Click me!
</div></a>
</body>
</html>
public class webJsDemo extends Activity {
/** Called when the activity is first created. */
private WebView mWebView;
private Handler mHandler = new Handler();
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
mWebView = (WebView) findViewById(R.id.wv1);
WebSettings webSettings = mWebView.getSettings();
webSettings.setSavePassword(false);
webSettings.setSaveFormData(false);
webSettings.setJavaScriptEnabled(true);
webSettings.setSupportZoom(false);
mWebView.setWebChromeClient(new MyWebChromeClient());
mWebView.addJavascriptInterface(new DemoJavaScriptInterface(), "demo");
mWebView.loadUrl("file:///android_asset/demo.html");
}
final class DemoJavaScriptInterface {
DemoJavaScriptInterface() {
}
/**
* This is not called on the UI thread. Post a runnable to invoke
* loadUrl on the UI thread.
*/
public void clickOnAndroid() {
mHandler.post(new Runnable() {
public void run() {
mWebView.loadUrl("javascript:wave()");
}
});
}
}
/**
* Provides a hook for calling "alert" from javascript. Useful for
* debugging your javascript.
*/
final class MyWebChromeClient extends WebChromeClient {
@Override
public boolean onJsAlert(WebView view, String url, String message,
JsResult result) {
// TODO Auto-generated method stub
Log.d("aa", message);
Log.d("url", url);
Log.d("result", ""+result);
result.confirm();
return super.onJsAlert(view, url, message, result);
}
}
}
i put android_normal.png and android_waving.png in the assets and drawable folder