i would like some info on the following:
Socket.BeginSend Method (array<Byte>[]()[], Int32, Int32, SocketFlags, AsyncCallback, Object)
client.BeginSend(message, 0, message.Length, SocketFlags.None, new AsyncCallback(SendData), client);
if the message.lenght is greater than the buffersize (32) do i have to invoke BeginSend multiple times to transmit the entire data packet?
or do i just do multiple reads on the other end until end of actual buffer length is recieved?
this is a discussion as im reading up the documentation before actual implementation.
thanks.