This is an odd one. I am making a app that is kind of a game, and I wanted to have a shooting starburst effect. I made it one evening and it all worked well, until I noticed that my browser was eating over 300 megs of ram, eating 1 meg every 5 seconds, mainly when the starburst would happen.
Here is an example stripped down to just the starburst: http://www.sizzln.com/example.htm
First thought, I am not removing the objects or still have references somewhere. I am placing each generated star into a Canvas, but I am removing old starts every 3 seconds. I do have a lot of DoubleAnimations as well, but I even have a callback to set everything to null.
Here is the weird part, if I convert it to WPF it doesnt happen, if I run it inside of Silverlight Spy 3, it doenst happen. If I take a Heap Dump using WinDbg and SOS.dll, it reports that it should only be using between 1.8 and 3 MBs of ram.
I have the GC running every 3 seconds to cleanup, but it never has any effect. I can see in the heapdump that many objects are now deleted, and I always get back to 1.8 meg or so after a GC, but the memory shown in Task Manager just keeps going up.
I dont know what to do, I think I am carefully removing the objects unless my Heap is not being honest.