The datastructure used for a B-rep is very similar to those used for polygonal modeling - you just replace the edges with curves and the faces with surfaces.
The wikipedia page on polygonal meshes has several types listed, including winged edge. Personally I like half-edge meshes. The only thing they can't do well is non-manifold topology, which you may or may not need. If you do, look for radial edge topology.
There's also a freely available B-rep datastructure from OpenNurbs (McNeel, the makers of Rhino). That also gets you file IO, which is nice.