I'm trying to resize a d3d window from an external application, from my application. I can resize the window, but the d3d engine still thinks its 1024x768 or w\e res your running at. I was thinking a DLL inject, but how would i go about resizing the window.
I did some research and i'm pretty sure i need to change the BackBufferWidth and BackBufferHeight.
Any ideas? Are there any good DLL librarys i can use with my C# application to do easy d3d functions like writing to the screen or changing the resolution or changing the z buffer of structs etc?