Hi,
I was fascinated by Google Gears and its potential use in online game development, particularly massive online game development. One could take the game resources and store them locally using ResourceStore, thus reducing game load time, server bandwidth issues, etc. I have therefore welcomed the news that HTML5 supports offline storage.
However, from what I can tell it only supports a manifest file for resource caching, which looks like something ManagedResourceStore is supposed to offer. I didn't study either in detail.
I also didn't find something that would allow programatically loading resources and caching them (as apparently ResourceStore allows).
Is it possible to programatically control which resources should be cached? Or would I have to store each "map" on a separate page with separate manifest file (with this being in fact done through a server side script, instead of literally creating pages and manifests -- this is still fugly)?