Hi all, I wrote a small socket listener windows service based on MSDN example.(http://msdn.microsoft.com/en-us/library/fx6588te%28VS.85%29.aspx). I was able to send the data and receive it only one time, Next time I need to send I have to uninstall and reinstall the service.
public class AsynchronousSocketListener
{
public static ManualResetEvent allDone = new ManualResetEvent(false);
//Default member
public AsynchronousSocketListener()
{
//StartListening();
}
/////////////// Start Listen , this is called on the Service OnStart Event.
public void StartListening()
{
// Data buffer for incoming data.
byte[] bytes = new Byte[1024];
// Establish the local endpoint for the socket.
IPAddress ipAddress = IPAddress.Parse("127.0.0.1");//199.196.62.55
IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000);
// Create a TCP/IP socket.
Socket listener = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);
// Bind the socket to the local endpoint and listen for incoming connections.
try
{
listener.Bind(localEndPoint);
listener.Listen(10);
while (true)
{
// Set the event to nonsignaled state.
allDone.Reset();
// Start an asynchronous socket to listen for connections.
//Console.WriteLine("Waiting for a connection...");
listener.BeginAccept(
new AsyncCallback(AcceptCallback),
listener);
// Wait until a connection is made before continuing.
allDone.WaitOne(6);
}
}
catch (Exception e)
{
//Console.WriteLine(e.ToString());
}
}
/////////////////////////////////END StartListening /////////////////////////////////////
public static void AcceptCallback(IAsyncResult ar)
{
// Signal the main thread to continue.
allDone.Set();
// Get the socket that handles the client request.
Socket listener = (Socket)ar.AsyncState;
Socket handler = listener.EndAccept(ar);
// Create the state object.
StateObject state = new StateObject();
state.workSocket = handler;
handler.BeginReceive(state.buffer, 0, StateObject.Buffersize, 0,
new AsyncCallback(ReadCallback), state);
}
////////////////////////////////////// END AcceptCallback///////////////////////////////
public static void ReadCallback(IAsyncResult ar)
{
String content = String.Empty;
// Retrieve the state object and the handler socket
// from the asynchronous state object.
StateObject state = (StateObject)ar.AsyncState;
Socket handler = state.workSocket;
// Read data from the client socket.
int bytesRead = handler.EndReceive(ar);
if (bytesRead > 0)
{
// There might be more data, so store the data received so far.
state.sb.Append(Encoding.ASCII.GetString(
state.buffer, 0, bytesRead));
// Check for end-of-file tag. If it is not there, read
// more data.
content = state.sb.ToString();
if (content.IndexOf("<EOF>") > -1)
{
// All the data has been read from the
// client. Display it on the console.
//Console.WriteLine("Read {0} bytes from socket. \n Data : {1}",
//content.Length, content);
// Echo the data back to the client.
Send(handler, content);
}
else
{
// Not all data received. Get more.
handler.BeginReceive(state.buffer, 0, StateObject.Buffersize, 0,
new AsyncCallback(ReadCallback), state);
}
}
}
/////////////////////////////////// END ReadCallback ///////////////////////////////////////
private static void Send(Socket handler, String data)
{
// Convert the string data to byte data using ASCII encoding.
byte[] byteData = Encoding.ASCII.GetBytes(data);
string parseReturnVal=string.Empty;
if (data != null)
{
ReceiveData receiveDatatoParse = new ReceiveData();
parseReturnVal = receiveDatatoParse.ParseHL7(data);
}
// Begin sending Ack data to the remote device.
if (parseReturnVal == "false")
{
//For some reason, Parsing failed.Shut Down the Socket.
handler.Shutdown(SocketShutdown.Both);
handler.Close();
}
else
{
byte[] ackData = Encoding.ASCII.GetBytes(parseReturnVal);
handler.BeginSend(ackData, 0, ackData.Length, 0,
new AsyncCallback(SendCallback), handler);
}
}
//////////////////////////////////// END Send /////////////////////////////////////////////
private static void SendCallback(IAsyncResult ar)
{
try
{
// Retrieve the socket from the state object.
Socket handler = (Socket)ar.AsyncState;
// Complete sending the data to the remote device.
int bytesSent = handler.EndSend(ar);
//Console.WriteLine("Sent {0} bytes to client.", bytesSent);
handler.Shutdown(SocketShutdown.Both);
handler.Close();
//allDone.Close();
}
catch (Exception e)
{
//Console.WriteLine(e.ToString());
}
}
}
Not Sure what I am doing wrong.