This code is from The Code Project I think. I'm unsure where the orignal article is, but it does what you asked for:
Based on comments I clearly need to spoonfeed a bit more..
You can do this very simply, based on your requirements.
Make 1 large file that fills the remaining free size on your drive. Then simply wipe this file.
Make several files until your drive is full. (This might be better if you want to use the machine while its going on ). Then you can start wiping each file, so in effect the total time the system has a full hard disj drive is smaller than using method 1. But it will likely be a bit slower and use a bit more code.
The advantage of using are a few, easy code for you to use. You don't have to play with low level APIs that will screw you over.
using System;
using System.IO;
using System.Security.Cryptography;
namespace QuickStarterShared
{
public class Wipe
{
/// <summary>
/// Deletes a file in a secure way by overwriting it with
/// random garbage data n times.
/// </summary>
/// <param name="filename">Full path of the file to be deleted</param>
/// <param name="timesToWrite">Specifies the number of times the file should be overwritten</param>
public void WipeFile(string filename, int timesToWrite)
{
#if !DEBUG
try
{
#endif
if (File.Exists(filename))
{
// Set the files attributes to normal in case it's read-only.
File.SetAttributes(filename, FileAttributes.Normal);
// Calculate the total number of sectors in the file.
double sectors = Math.Ceiling(new FileInfo(filename).Length/512.0);
// Create a dummy-buffer the size of a sector.
byte[] dummyBuffer = new byte[512];
// Create a cryptographic Random Number Generator.
// This is what I use to create the garbage data.
RNGCryptoServiceProvider rng = new RNGCryptoServiceProvider();
// Open a FileStream to the file.
FileStream inputStream = new FileStream(filename, FileMode.Open);
for (int currentPass = 0; currentPass < timesToWrite; currentPass++)
{
// Go to the beginning of the stream
inputStream.Position = 0;
// Loop all sectors
for (int sectorsWritten = 0; sectorsWritten < sectors; sectorsWritten++)
{
// Fill the dummy-buffer with random data
rng.GetBytes(dummyBuffer);
// Write it to the stream
inputStream.Write(dummyBuffer, 0, dummyBuffer.Length);
}
}
// Truncate the file to 0 bytes.
// This will hide the original file-length if you try to recover the file.
inputStream.SetLength(0);
// Close the stream.
inputStream.Close();
// As an extra precaution I change the dates of the file so the
// original dates are hidden if you try to recover the file.
DateTime dt = new DateTime(2037, 1, 1, 0, 0, 0);
File.SetCreationTime(filename, dt);
File.SetLastAccessTime(filename, dt);
File.SetLastWriteTime(filename, dt);
File.SetCreationTimeUtc(filename, dt);
File.SetLastAccessTimeUtc(filename, dt);
File.SetLastWriteTimeUtc(filename, dt);
// Finally, delete the file
File.Delete(filename);
}
#if !DEBUG
}
catch(Exception e)
{
}
#endif
}
}
# region Events
# region PassInfo
public delegate void PassInfoEventHandler(PassInfoEventArgs e);
public class PassInfoEventArgs : EventArgs
{
private readonly int cPass;
private readonly int tPass;
public PassInfoEventArgs(int currentPass, int totalPasses)
{
cPass = currentPass;
tPass = totalPasses;
}
/// <summary> Get the current pass </summary>
public int CurrentPass { get { return cPass; } }
/// <summary> Get the total number of passes to be run </summary>
public int TotalPasses { get { return tPass; } }
}
# endregion
# region SectorInfo
public delegate void SectorInfoEventHandler(SectorInfoEventArgs e);
public class SectorInfoEventArgs : EventArgs
{
private readonly int cSector;
private readonly int tSectors;
public SectorInfoEventArgs(int currentSector, int totalSectors)
{
cSector = currentSector;
tSectors = totalSectors;
}
/// <summary> Get the current sector </summary>
public int CurrentSector { get { return cSector; } }
/// <summary> Get the total number of sectors to be run </summary>
public int TotalSectors { get { return tSectors; } }
}
# endregion
# region WipeDone
public delegate void WipeDoneEventHandler(WipeDoneEventArgs e);
public class WipeDoneEventArgs : EventArgs
{
}
# endregion
# region WipeError
public delegate void WipeErrorEventHandler(WipeErrorEventArgs e);
public class WipeErrorEventArgs : EventArgs
{
private readonly Exception e;
public WipeErrorEventArgs(Exception error)
{
e = error;
}
public Exception WipeError{get{ return e;}}
}
# endregion
# endregion
}