my NSMutableArray creation code is being bypassed altogether for some reason. in theory it is supposed to create an NSMutableArray based on an sqlite database. There is only one warning message and no errors. what am I missing? the implementation file is:
#import "iProspectFresno LiteAppDelegate.h"
#import "MainViewController.h"
#import "Mine.h"
#import <Foundation/Foundation.h>
@implementation iProspectFresno_LiteAppDelegate
@synthesize window;
@synthesize mainViewController;
@synthesize mines;
-(void) checkAndCreateDatabase {
BOOL success;
NSFileManager *fileManager = [NSFileManager defaultManager];
success = [fileManager fileExistsAtPath:databasePath];
if(success) return;
NSString *databasePathFromApp = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:databaseName];
[fileManager copyItemAtPath:databasePathFromApp toPath:databasePath error:nil];
}
-(void) readMinesFromDatabase
{
sqlite3 *database;
mines = [[NSMutableArray alloc] init];
NSLog(@"readMinesFromDatabase initialized");
if(sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK) {
const char *sqlStatement = "select * from MinesoftheMotherLode";
sqlite3_stmt *compiledStatement;
NSLog(@"first if statement");
if(sqlite3_prepare_v2(database, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK)
{
NSLog(@" second if statement initialized");
while(sqlite3_step(compiledStatement) == SQLITE_ROW)
{
NSNumber *aentryNumber = [NSNumber numberWithInt:(int)sqlite3_column_int(compiledStatement, 1)];
NSString *amineName = [NSString stringWithUTF8String:(char*)sqlite3_column_text(compiledStatement, 2)];
NSString *amineType = [NSString stringWithUTF8String:(char*)sqlite3_column_text(compiledStatement, 3)];
NSString *astatus = [NSString stringWithUTF8String:(char*)sqlite3_column_text(compiledStatement, 4)];
NSNumber *alatitude = [NSNumber numberWithDouble:(double)sqlite3_column_double(compiledStatement, 5)];
NSNumber *alongitude = [NSNumber numberWithDouble:(double)sqlite3_column_double(compiledStatement, 6)];
NSString *ametal =[NSString stringWithUTF8String:(char*)sqlite3_column_text(compiledStatement, 7)];
BOOL *adisplay = NO;
NSNumber *acoverRegion =[NSNumber numberWithInt:(int)sqlite3_column_int(compiledStatement, 9)];
NSLog(@"mine", aentryNumber, amineName, amineType, astatus, alatitude, alongitude, ametal, adisplay, acoverRegion);
Mine *mine = [[Mine alloc] initWithEntryNumber:aentryNumber mineName:amineName mineType:amineType status:astatus latitudeInitial:alatitude longitudeInitial:alongitude metal:ametal display:adisplay coverRegion:acoverRegion];
[mines addobject:mine];
[mine release];
}
}
NSLog(@"created database successfully");
sqlite3_finalize(compiledStatement);
}
sqlite3_close(database);
}
- (void)applicationDidFinishLaunching:(UIApplication *)application {
databaseName = @"MinesoftheMotherLode.sql";
NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDir = [documentPaths objectAtIndex:0];
databasePath = [documentsDir stringByAppendingPathComponent:databaseName];
[self checkAndCreateDatabase];
[self readMinesFromDatabase];
MainViewController *aController = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil];
self.mainViewController = aController;
[aController release];
mainViewController.view.frame = [UIScreen mainScreen].applicationFrame;
[window addSubview:[mainViewController view]];
[window makeKeyAndVisible];
}
The implementation file for Mines is here:
#import "Mine.h"
@implementation Mine
@synthesize entryNumber, mineName, mineType, status, latitudeInitial, longitudeInitial, metal, display, coverRegion;
-(id)initWithEntryNumber:(NSNumber *)e mineName:(NSString *)n mineType:(NSString *)t status:(NSString *)s latitudeInitial:(NSNumber *)l longitudeInitial:(NSNumber *)o metal:(NSString *)m display:(BOOL *)d coverRegion:(NSNumber *)c
{
self.entryNumber = e;
self.mineName = n;
self.mineType = t;
self.status = s;
self.latitudeInitial = l;
self.longitudeInitial = o;
self.metal = m;
self.display = d;
self.coverRegion = c;
return self;
}
@end
The NSLog "Second if statement initialized" is not showing up on the console. any ideas as to what needs to be fixed here? and yes I know, I should be using core data.