Is there a good book that focuses on the programmable aspect of OpenGL 3.0
I want something like the OpenGL Super Bible, but focusing solely on the "new testament" part -- the programmable rather than the fixed pipeline.
Thanks!
Is there a good book that focuses on the programmable aspect of OpenGL 3.0
I want something like the OpenGL Super Bible, but focusing solely on the "new testament" part -- the programmable rather than the fixed pipeline.
Thanks!
"The Red Book" was the openGl book when i was studying it, but that was long ago, you'd have to find out if they've continued to update it as far as v3.
The book OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 (7th Edition) was updated and explains the new features of OpenGL 3.0.
If you want a shorter, simpler OpenGL book that covers just the programmable pipeline, I'm going out on limb and recommending OpenGL ES 2.0 Programming Guide. OpenGL ES 2 is a subset of OpenGL, to make it simpler for embedded systems. For most situations where there is more than one way of doing something in OpenGL, the OpenGL ES standard includes only one way. Version 2 of OpenGL ES is for programmable hardware, and therefore includes just the programmable pipeline stuff. Since OpenGL ES is a subset of OpenGL, everything in OpenGL ES will work on an OpenGL implementation. Whereas the "OpenGL Programming Guide" is 936 pages long, the "OpenGL ES 2.0 Programming Guide" is merely 480 pages long.