how to add in exception showing the input has to be enter, if the user click on connect without entering any input? i would like the have a message box show if the user click on the connect button without entering the name, ip and port. [SOLVED]
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Net.Sockets;
using System.Threading;
namespace SocketClient
{
    public partial class SocketClient : Form
    {
        System.Net.Sockets.TcpClient clientSocket = new System.Net.Sockets.TcpClient();
        NetworkStream serverStream = default(NetworkStream);
        string readData = null;
        public SocketClient()
        {
            InitializeComponent();
        }
        private void getMessage()
        {
            while (true)
            {
                serverStream = clientSocket.GetStream();
                int buffSize = 0;
                byte[] inStream = new byte[10025];
                buffSize = clientSocket.ReceiveBufferSize;
                serverStream.Read(inStream, 0, buffSize);
                string returndata = System.Text.Encoding.ASCII.GetString(inStream);
                readData = "" + returndata;
                msg();
            }
        }
        private void msg()
        {
            if (this.InvokeRequired)
                this.Invoke(new MethodInvoker(msg));
            else
                textDisplay.Text = textDisplay.Text + Environment.NewLine + " >> " + readData;
        }
        private void buttonConnect_Click(object sender, EventArgs e)
        {
            readData = "Conected to NYP Server ...";
            msg();
            //clientSocket.Connect("127.0.0.1", 8888);
            clientSocket.Connect(textIP.Text, Convert.ToInt32(textPort.Text));
            serverStream = clientSocket.GetStream();
            byte[] outStream = System.Text.Encoding.ASCII.GetBytes(textName.Text + "$");
            serverStream.Write(outStream, 0, outStream.Length);
            serverStream.Flush();
            Thread ctThread = new Thread(getMessage);
            ctThread.Start();
        }
        private void buttonSend_Click(object sender, EventArgs e)
        {
            // Show msg box if no server is connected
            if (serverStream == null)
            {
                MessageBox.Show("Please connect to a server first!");
                return;
            }
            // Send text
            byte[] outStream = System.Text.Encoding.ASCII.GetBytes(textSend.Text + "$");
            serverStream.Write(outStream, 0, outStream.Length);
            serverStream.Flush();
            // Clear text
            textSend.Text = "";
        }
        private void textDisplay_TextChanged(object sender, EventArgs e)
        {
            textDisplay.SelectionStart = textDisplay.Text.Length;
            textDisplay.ScrollToCaret();
            textDisplay.Refresh();
        }
        private void textSend_TextChanged(object sender, EventArgs e)
        {
            buttonSend.Enabled = !string.IsNullOrEmpty(textSend.Text);
        }
    }
}