Well, are X and Y properties (rather than fields)? If so, that's the problem. Until all the fields within x
are definitely assigned, you can't call any methods or properties.
For instance:
public struct Foo
{
public int x;
public int X { get { return x; } set { x = value; } }
}
class Program
{
static void Main(string[] args)
{
Foo a;
a.x = 10; // Valid
Foo b;
b.X = 10; // Invalid
}
}
Is Vec2
your own type? Do you have access to the fields involved, or only the properties?
If it's your own type, I would strongly urge you to try to stick to immutable structs. I know managed DirectX has some mutable structs for getting as close to optimal performance as possible, but that's at the cost of strange situations like this - and much worse, to be honest.
I would personally give the struct a constructor taking X and Y:
Vec2 x = new Vec2(det * (a22 * b.X - a12 * b.Y),
det * (a11 * b.Y - a21 * b.X));