Hello folks,
The C# spec states in section 5.5 that reads and writes on certain types (namely bool
, char
, byte
, sbyte
, short
, ushort
, uint
, int
, float
, and reference types) are guaranteed to be atomic.
This has piqued my interest. How can you do that? I mean, my lowly personal experience only showed me to lock variables or to use barriers if I wanted reads and writes to look atomic; that would be a performance killer if it had to be done for every single read/write. And yet C# does something with a similar effect.
Perhaps other languages (like Java) do it. I seriously don't know. My question isn't really intended to be language-specific, it's just that I know C# does it.
I understand that it might have to deal with certain specific processor instructions, and may not be usable in C/C++. However, I'd still like to know how it works.
[EDIT] To tell the truth, I believed that reads and writes could be non-atomic in certain conditions, like a CPU could access a memory location while another CPU is writing there. Does this only happen when the CPU can't treat all the object at once, like because it's too big or because the memory is not aligned on the proper boundary?