If you're in a team and a programmer gives you an interface with create, read, update and delete methods, how do you avoid type switching?
Quoting Clean Code A Handbook of Agile Software Craftsmanship:
public Money calculatePay(Employee e)
throws InvalidEmployeeType {
switch (e.type) {
case COMMISSIONED:
return calculateCommissionedPay(e);
case HOURLY:
return calculateHourlyPay(e);
case SALARIED:
return calculateSalariedPay(e);
default:
throw new InvalidEmployeeType(e.type);
}
}
There are several problems with this function. First, it’s large, and when new employee types are added, it will grow. Second, it very clearly does more than one thing. Third, it violates the Single Responsibility Principle7 (SRP) because there is more than one reason for it to change. Fourth, it violates the Open Closed Principle8 (OCP) because it must change whenever new types are added. But possibly the worst problem with this function is that there are an unlimited number of other functions that will have the same structure. For example we could have
isPayday(Employee e, Date date),
or
deliverPay(Employee e, Money pay),
or a host of others. All of which would have the same deleterious structure.
The book tells me to use the Factory Pattern, but in way that it makes me feel that I shouldn't really use it.
Quoting the book again:
The solution to this problem (see Listing 3-5) is to bury the switch statement in the basement of an ABSTRACT FACTORY,9 and never let anyone see it.
Is the switch statement ugly?