In Photoshop you can control how pictures are scaled up and down as 'image interpolation', it has different options like 'Bicubic', 'Bilinear', 'Nearest Neighbour' and such.
I was wondering if I could do something similar in DirectX? Basically if I slap a texture on a quad and stretch the quad how can I control how the texture on the quad is represented?
Thanks for any help!