I have been attempting to build HLSL shader support into VLC player. I have hit a brick wall due to lack of utility methods in d3d9.h in MingW to load a .fx file and compile the shader. So under advise from VLC developers I borrowed the DX9 headers from Wine.
Now with the d3dx9.h include enabled I have lots of compiler errors in the form:
Description Resource Path Location Type /mingw/lib/gcc/mingw32/3.4.5/../../../../include/d3dx9core.h declaration for parameter "D3DXCheckVersion" but no such parameter ShadedDXPlugin line 475 C/C++ Problem
Can any body familiar with MingW, GCC, DirectX and Wine shed some light on getting HLSL shaders working via GCC ?