My application applies custom HLSL shader effects to a mediaElement using decorators. How can I record and save the modified video using the application itself in realtime?
+1
A:
I have been using the RenderTargetBitmap object to render image sequences of animations like this:
First you call:
myStoryboard.CurrentTimeInvalidated += new EventHandler(onCurrentTimeInvalidated );
where myStoryboard is the Storyboard driving the animation and then you have the following method:
void onCurrentTimeInvalidated (object sender, EventArgs e)
{
prefix = "";
if (counter < 10)
{
prefix = "000";
}
else if (counter < 100)
{
prefix = "00";
}
else if (counter < 1000)
{
prefix = "0";
}
Size size = new Size(MainCanvas.ActualWidth, MainCanvas.ActualHeight);
MainCanvas.Measure(size);
MainCanvas.Arrange(new Rect(size));
RenderTargetBitmap bmp = new RenderTargetBitmap(imgWidth, imgHeight, 96d, 96d, PixelFormats.Default);
bmp.Render(MainCanvas);
JpegBitmapEncoder encoder = new JpegBitmapEncoder();
encoder.QualityLevel = 90;
encoder.Frames.Add(BitmapFrame.Create(bmp));
string file = basePath + prefix + counter.ToString() + "_testpic.jpg";
using (Stream stm = File.Create(file))
{
encoder.Save(stm);
}
counter++;
}
I am not sure how well this will work with the MediaElement but it may be worth a try. For this to work on the MediaElement though you need to drive the MediaElement from a MediaTimeline and call the onCurrentTimeInvalidated method from it's CurrentTimeInvalidated event.
Julio Garcia
2010-02-19 09:41:43