When releasing (Release()) a vertex buffer (ID3D10Buffer / D3D10_BIND_VERTEX_BUFFER) which has been used for rendering in the previous frame I get a warning that the buffer is bound:
D3D10: INFO: ID3D10Device::IASetVertexBuffers: A currently bound VertexBuffer is being deleted; so naturally, will no longer be bound. [ STATE_SETTING INFO #31: IASETVERTEXBUFFERS_UNBINDDELETINGOBJECT ]
Is there a way I can unbind the buffer?
Thanks,
Jakob