Just wondering why do we have 'char' type of size=2Bytes in c#(.net) unlike 1Byte in other programming languages?
A char is unicode in C#, therefore the number of possible characters exceeds 255. So you'll need two bytes.
Extended ASCII for example has a 255-char set, and can therefore be stored in one single byte. That's also the whole purpose of the System.Encoding
namespace, as different systems can have different charsets, and char sizes. C# can therefore handle one/four/etc. char bytes, but Unicode UTF-16 is default.
Actually C#, or more accurately the CLR's, size of char is consistent with most other managed languages. Managed languages, like Java, tend to be newer and have items like unicode support built in from the ground up. The natural extension of supporting unicode strings is to have unicode char's.
Older languages like C/C++ started in ASCII only and only later added unicode support.
C has actually two different char
types: char
and wchar_t
. char
may be one byte long, wchar_t
not necessarily.
In C# (and .NET) for that matter, all character strings are encoded as Unicode in UTF-16. That's why a char
in .NET represents a single UTF-16 code unit which may be a code point or half of a surrogate pair (not actually a character, then).
Because a character in a C# string defaults to the UTF-16 encoding of Unicode, which is 2 bytes (by default).