I have a class which inherits QAbstractTableModel, and holds some complex structs in a QMap. The QVariant data(QModelIndex index, ...)
method just returns an enum which describes how a custom item delegate should draw the contents of a cell. I would like to implement drag and drop functionality in this model so that users can reorder these structs in the QMap, but can't quite figure our how Qt would like me to do this. All I need is to see the source and destination indices of the drag/drop operation and I can take care of the rest, but the closest thing I've found in QAbstractItemModel is the dropMimeData() function. DropMimeData() doesn't give me the source index and requires me to convert the data into some MIME type (plaintext, etc.), which it is definitely not. I can hack my way through this by creating a QMimeData that just contains the source index, but I would like to really learn to use Qt as it's meant to be used, and I feel like I'm missing something. Any thoughts?
Just to help clarify a bit, the application is an animation program which acts sort of like Adobe Flash. The class which inherits QAbstractTableModel has a QMap<int, FrameState>
(with struct FrameState{QPointF pos; bool visible;}
) to hold keyframes. This state of this QMap is what I would like to display and have users edit. I draw a green circle if there is a visible key frame, a red circle if there is an invisible keyframe, a line if the previous keyframe was visible, and nothing if the previous keyframe was invisible. I would like users to be able to drag the keyframes around to change their QMap key.
Thanks!