What is a wire-type?
It is a 3-bit flag that tells it (in broad terms; it is only 3 bits after all) what the next data looks like.
Each field in protocol buffers is prefixed by a header that tells it which field (number) it represents,
and what type of data is coming next; this "what type of data" is essential to support the case where
unanticipated data is in the stream (for example, you've added fields to the data-type at one end), as
it lets the serializer know how to read past that data (or store it for round-trip if required).
What are the different wire-type values and their description?
- 0: variant-length integer (up to 64 bits) - base-128 encoded with the MSB indicating continuation (used as the default for integer types, including enums)
- 1: 64-bit - 8 bytes of data (used for
double
, or electively for long
/ulong
)
- 2: length-prefixed - first read an integer using variant-length encoding; this tells you how many bytes of data follow (used for strings,
byte[]
, "packed" arrays, and as the default for child objects properties / lists)
- 3: "start group" - an alternative mechanism for encoding child objects that uses start/end tags - largely deprecated by Google, it is more expensive to skip an entire child-object field since you can't just "seek" past an unexpected object
- 4: "end group" - twinned with 3
- 5: 32-bit - 4 bytes of data (used for
float
, or electively for int
/uint
and other small integer types)
I suspect a field is causing the problem, how to debug this?
Are you serializing to a file? The most likely cause (in my experience) is that you have overwritten an existing file, but have not truncated it; i.e. it was 200 bytes; you've re-written it, but with only 182 bytes. There are now 18 bytes of garbage on the end of your stream that is tripping it up. Files must be truncated when re-writing protocol buffers. You can do this with FileMode
:
using(var file = new FileStream(path, FileMode.Truncate)) {
// write
}
or alternatively by SetLength
after writing your data:
file.SetLength(file.Position);