I'm using the Unity IoC container for resolving my objects. However, I've run into an issue. When I have more than one constructor - how does Unity know which one to use? It seems to use the one with parameters when I have one with and one without. Can I explicitly tell it which constructor to use?
Specifically I had a case similar to the following Person class with two constructors. In this case I want the IoC container to use the default constructor - without parameters - but it chooses the one with parameters.
public class SomeValueObject
{
public SomeValueObject(string name)
{
Name = name;
}
public string Name { get; set; }
}
public class Person
{
private string _name;
public Person()
{
_name = string.Empty;
}
public Person(SomeValueObject obj)
{
_name = obj.Name;
}
}
This obviously fails as it can't create the SomeValueObject - not knowing what to inject to its string parameter. The error it gives is:
Resolution of the dependency failed, type = "MyApp.Person", name = "". Exception message is: The current build operation (build key Build Key[MyApp.Person, null]) failed: The parameter obj could not be resolved when attempting to call constructor MyApp.Person(MyApp.SomeValueObject obj). (Strategy type BuildPlanStrategy, index 3)
The container registration:
Container.RegisterType<Person, Person>(new Microsoft.Practices.Unity.ContainerControlledLifetimeManager());
And the resolving:
var person = Container.Resolve<Person>();