Here is my scenario: I have a Main ParentWindow . Before opening the parent i would like to open a progressWindow and fetch the data from DB displaying this window. After the data fetch is complete i would like to close the progressWindow by using a delegate and i am running into threading issues. Just wondering if you have any suggestions:
Here is the code for ParentWindow:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
namespace RounderProgressBar {
/// <summary>
/// Interaction logic for Window2.xaml
/// </summary>
public partial class ParentWindow : Window
{
public ParentWindow()
{
InitializeComponent();
progress = new ProgressWindow();
progress.publisher = this.Subscriber;
progress.ShowDialog();
}
ProgressWindow progress;// = new Window1();
protected EventHandlerWithParms _subscriber;
protected EventHandlerWithParms Subscriber
{
get
{
if (_subscriber == null)
{
_subscriber = new EventHandlerWithParms(Execute);
}
return _subscriber;
}
}
private void Execute(object sender, EventArgs e)
{
(sender as Window).Close();//.Dispatcher.Invoke(Subscriber,null);//.InvokeShutdown();//.Close();
//progress.Close();
//this.Close();
//Window w = new Window();
//w.ShowDialog();
}
}
}
Here is the child or progressWindow:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.ComponentModel;
using System.Collections;
namespace RounderProgressBar {
/// <summary>
/// Interaction logic for Window1.xaml
/// </summary>
public partial class ProgressWindow : Window
{
public ProgressWindow()
{
InitializeComponent();
StartWorker(null, null);
}
private BackgroundWorker _worker;
private void StartWorker(object sender, RoutedEventArgs e)
{
_worker = new BackgroundWorker();
_worker.WorkerReportsProgress = true;
_worker.WorkerSupportsCancellation = true;
_worker.DoWork += delegate(object s, DoWorkEventArgs args)
{
BackgroundWorker worker = s as BackgroundWorker;
//for (int i = 0; i < 10; i++)
//{
if (worker.CancellationPending)
{
args.Cancel = true;
return;
}
//System.Threading.Thread.Sleep(1000);
runInBack();
//int max = int.Parse((_progressBar.Maximum - 1).ToString());
//If we comment this it will go into infinite loop as completed will never get triggered
//worker.ReportProgress(/*max*/9);//worker.ReportProgress(9);//worker.ReportProgress(i + 1);
worker.ReportProgress(9);
//}
};
_worker.ProgressChanged += delegate(object s, ProgressChangedEventArgs args)
{
//_progressBar.Value = args.ProgressPercentage;
};
_worker.RunWorkerCompleted += delegate(object s, RunWorkerCompletedEventArgs args)
{
//_btnStart.IsEnabled = true;
//_btnCancel.IsEnabled = false;
//_progressBar.Value = 0;
};
_worker.RunWorkerAsync();
//_btnStart.IsEnabled = false;
//_btnCancel.IsEnabled = true;
}
private void runInBack()
{
System.Threading.Thread.Sleep(3000);
//IsBusExecuted = true;
if (this.publisher != null)
publisher(this, null);
}
public EventHandlerWithParms publisher;
private void CancelWorker(object sender, RoutedEventArgs e)
{
_worker.CancelAsync();
}
private bool IsBusExecuted = false;
void t_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
if (IsBusExecuted)
{
t.Stop();
MessageBox.Show("1");
this.rpb.Stop();
}
}
private void Execute(object sender, EventArgs e)
{
this.Close();
}
private System.Timers.Timer t = new System.Timers.Timer(1000);
}
public delegate void EventHandlerWithParms(object sender, EventArgsWithParms e);
public class EventArgsWithParms : EventArgs
{
public EventArgsWithParms()
{
}
public Hashtable ParmTable = new Hashtable();
}
}