views:

648

answers:

4

I'm developing a javascript widget that depends on jQuery. The widget may or may not be loaded onto a page that already has jQuery loaded. There are many problems that come up in this case...

  1. If the web page does not have jQuery, I must load my own jQuery. There seems to be a delicate timing issue when doing this, however. For example, if my widget loads and executes before jQuery is finished loading and executing, I get a jQuery is not defined error.

  2. If the web page does have jQuery, I can usually work with it. If the jQuery version is old, however, I would like to load my own. If I do load my own, however, I need to do it in such a way as to not stomp on their $ variable. If I set jQuery.noConflict() and any of their scripts depend on $, then I have just broken their page.

  3. If the web page uses another javascript library (e.g. prototype), I needed to be sensitive of prototype's $ variable also.

Because of all of the above, it is seeming easier to not depend on jQuery. But before I go down that road, which will involve mostly rewriting my widget code, I wanted to ask for advice first.

The basic skeleton of my code, including the timing bug and sometimes $ bugs, follows:

<script type="text/javascript" charset="utf-8">
// <![CDATA
 if (typeof jQuery === 'undefined') {
  var head = document.getElementsByTagName('head')[0];
  var script = document.createElement('script');
  script.type = 'text/javascript';
  script.src = '{{ URL }}/jquery.js';
  head.appendChild(script);
 }
// ]]>
</script>
<script type="text/javascript" src="{{ URL }}/widget.js"></script>

My widget has the following structure:

(function($) {
 var mywidget = {
  init: function() {
   ...
  }
 };
 $(document).ready(function() {
   mywidget.init();
 });
})(jQuery);

If there are any pointers or resources for achieving a widget that can work in all the mentioned environments, they would be greatly appreciated.

A: 

I would download the jQuery source and modify the jQuery object to another (jQueryCustom).

And then find the instance that sets the $ symbol as a jQuery object and comment that routine.

I don't know how easy or difficult could that be, but I'd sure give it a try.

(Also, check your second option, as it is not bad, the site where the widget will be executing, might have a jQuery version older than the one you need).

EDIT: I just checked the source. You just have to replace jQuery with another string (jQcustom for example). Then, try commenting this line:

_$ = window.$

And you make reference to the custom jQuery like this:

jQcustom("#id").attr(...)
metrobalderas
+1  A: 

Can you use document.write() to optionally add the jQuery script to the page? That should force jQuery to load synchronously. Try this:

<script type="text/javascript" charset="utf-8">
// <![CDATA
 if (typeof jQuery === 'undefined') {
  document.write('<script src="{{ URL }}/jquery.js"><' + '/script>');
 }
// ]]>
</script>
<script type="text/javascript" src="{{ URL }}/widget.js"></script>

If you want to do the jQuery check inside your widget script then I believe the following works cross-browser:

(function() {
 function your_call($) {
  // your widget code goes here
 }
 if (typeof jQuery !== 'undefined') your_call(jQuery);
 else {
  var head = document.getElementsByTagName('head')[0];
  var script = document.createElement('script');
  script.type = 'text/javascript';
  script.src = '{{ URL }}/jquery.js';
  var onload = function() {
   if (!script.readyState || script.readyState === "complete") your_call(jQuery);
  }
  if ("onreadystatechange" in script) script.onreadystatechange = onload;
  else script.onload = onload;
  head.appendChild(script);
 }
})()
Sean Hogan
I actually ended up with something very similar which I will try to post as another answer (since I'm limited to number of characters in a comment).
robhudson
+4  A: 

After reviewing some answers and pointers, and finding some helpful jQuery hackers, I ended up with something like the following:

(function(window, document, version, callback) {
    var j, d;
    var loaded = false;
    if (!(j = window.jQuery) || version > j.fn.jquery || callback(j, loaded)) {
        var script = document.createElement("script");
        script.type = "text/javascript";
        script.src = "/media/jquery.js";
        script.onload = script.onreadystatechange = function() {
            if (!loaded && (!(d = this.readyState) || d == "loaded" || d == "complete")) {
                callback((j = window.jQuery).noConflict(1), loaded = true);
                j(script).remove();
            }
        };
        document.documentElement.childNodes[0].appendChild(script)
    }
})(window, document, "1.3", function($, jquery_loaded) {
    // Widget code here
});

This will load jQuery if it's not already loaded and encapsulates it in the callback so it doesn't conflict with a pre-existing jQuery on the page. It also checks that a minimum version is available or else loads a known version -- in this case, v1.3. It sends a boolean value to the callback (my widget) on whether or not jQuery was loaded in case there are any triggers needed to be made. And only after jQuery is loaded does it call my widget, passing jQuery into it.

robhudson
text-book quality answer!
bjornl