That's how I see it:
Primitive types (like integer, real, double, extended), arrays, sets, records: they are automatically destroyed when out of scope.
Reference-counted types (strings, interfaces types, interface references): they are automatically destroyed when their reference counter is equal to zero.
Objects from classes that fall in one of those situations: does not descend from TComponent, are in list objects that do not implement ownership or are a TComponent descendant but does not have an owner assigned to it:
- When their class descend from TInterfacesObject and are accessed from a interface reference: same behavior from reference-counter types (see above)
- Other cases: call Object.Free or FreeAndNil(Object) to manually destroy it (in a try..finally structure would be even better)
Objects that have an owner (TComponent descendants or are in list objects that implement ownership): the owner will take of them in proper time.
I noticed the following comment from OP:
I have noticed the concept of owner.
Yet I couldn't pass my custom class to
the TTimer.Create() method as it is
expecting a TComponent. Why do they
restrict things to be used in forms
only? Doesn't that furhter petrify the
bad habit of putting logic in your
views (forms)?
See, a TComponent descendant can be registered on the pallete to have the ability to be used in design-time (for example, in a form) . But it's doesn't means it must!!
You can pass your custom-class to TTimer.Create() if it descends from TComponent but you don't need to instantiate it in design-time - or even be owned by a TForm descendant (if you want to manage it's lifetime, you don't even need an owner!).
Ownership is a mechanism it's to help people to save time....