I am profiling a C# application and it looks like two threads each calling Dictionary<>.ContainsKey()
5000 time each on two separate but identical dictionaries (with only two items) is twice as slow as one thread calling Dictionary<>.ContainsKey()
on a single dictionary 10000 times.
I am measuring the "thread time" using a tool called JetBrains dotTrace. I am explicitly using copies of the same data, so there are no synhronization primitives that I am using. Is it possible that .NET is doing some synchronization behind the scenes?
I have a dual core machine, and there are three threads running: one is blocked using Semaphore.WaitAll()
while the work is done on two new threads whose priority is set to ThreadPriority.Highest
.
Obvious culprits like, not actually running the code in parallel, and not using a release build has been ruled out.
EDIT:
People want the code. Alright then:
private int ReduceArrayIteration(VM vm, HeronValue[] input, int begin, int cnt)
{
if (cnt <= 1)
return cnt;
int cur = begin;
for (int i=0; i < cnt - 1; i += 2)
{
// The next two calls are effectively dominated by a call
// to dictionary ContainsKey
vm.SetVar(a, input[begin + i]);
vm.SetVar(b, input[begin + i + 1]);
input[cur++] = vm.Eval(expr);
}
if (cnt % 2 == 1)
{
input[cur++] = input[begin + cnt - 1];
}
int r = cur - begin;
Debug.Assert(r >= 1);
Debug.Assert(r < cnt);
return r;
}
// From VM
public void SetVar(string s, HeronValue o)
{
Debug.Assert(o != null);
frames.Peek().SetVar(s, o);
}
// From Frame
public bool SetVar(string s, HeronValue o)
{
for (int i = scopes.Count; i > 0; --i)
{
// Scope is a derived class of Dictionary
Scope tbl = scopes[i - 1];
if (tbl.HasName(s))
{
tbl[s] = o;
return false;
}
}
return false;
}
Now here is the thread spawning code, which might be retarded:
public static class WorkSplitter
{
static WaitHandle[] signals;
public static void ThreadStarter(Object o)
{
Task task = o as Task;
task.Run();
}
public static void SplitWork(List<Task> tasks)
{
signals = new WaitHandle[tasks.Count];
for (int i = 0; i < tasks.Count; ++i)
signals[i] = tasks[i].done;
for (int i = 0; i < tasks.Count; ++i)
{
Thread t = new Thread(ThreadStarter);
t.Priority = ThreadPriority.Highest;
t.Start(tasks[i]);
}
Semaphore.WaitAll(signals);
}
}