I'm not sure why this is happening.
Basically I render my tile map to the screen using a Spritebatch with a matrix transformation, and I get this weird tearing thing happening. Tearing Note that everything looks fine when I render using Matrix.Identity.
This is the code that I use to create the Matrix: #region Creating Transformation private void CreateTransformation() { transformation = Matrix.Identity; Vector3 screenCenter = new Vector3 (graphics.Viewport.Width * 0.5f, graphics.Viewport.Height * 0.5f, 0f);
transformation *= Matrix.CreateTranslation(-screenCenter);
transformation *= Matrix.CreateScale(zoom);
transformation *= Matrix.CreateTranslation(screenCenter);
transformation *= Matrix.CreateTranslation
(position.X * zoom, position.Y * zoom, 0f);
mustUpdateTransformation = false;
}
#endregion
And this is the code that I use to begin the SpriteBatch:
ScreenManager.SpriteBatch.Begin(SpriteBlendMode.AlphaBlend, SpriteSortMode.Immediate, SaveStateMode.None, camera.Transformation);
And here is the code used to render each tile:
public void Draw(SpriteBatch batch)
{
foreach (var layer in MapLayers)
{
foreach (Tile T in layer)
{
batch.Draw(T.SpriteSheet.Texture, T.Position, T.SpriteSheet.SourceRectangle(T.TileIndex), Color.White);
}
}
}
Does anyone know what is happening?