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1997

answers:

1

Hello guys, i have to make interface to upload large videos up to 30MB then stream it and convert into flv format and then play it in browser... this is required in my site in "Video Gallary " module. my webapplication is in C#, asp.net i can also use jquery.

i have to send video file in chunks them merge it at server, stream it, create thubnail for the video and then play it.

please provide me solution if anybody has. i found some codes but they all are in php. i dont found any c#, asp.net code. please help me

-thanks in advance


Finally i got the code to upload video file in chunks... but please help me to do furhter processes like create its thumbnail and display video in browser,

here is code to upload video in chunks

Upload button click

 protected void btnUploadVideo_Click(object sender, EventArgs e)
        {
            UploadVideoFile obj = new UploadVideoFile();
            string FileName = fuUploadVideo.FileName;
            string DestPath = Server.MapPath("Videos");
            string strFinalFileName = Path.GetFileName(fuUploadVideo.FileName);
          long  FileLength = fuUploadVideo.PostedFile.ContentLength;
          long uploadchunklimit;
          int SizeLimit = (int)FileLength;
            if (FileLength <= 1024)
            {
                uploadchunklimit = 1;
                SizeLimit = (int)FileLength;
            }
            else if (FileLength > 10240)
            {
                uploadchunklimit = FileLength / 10240;
                SizeLimit = 10;
            }
            else if (FileLength <= 10240 && FileLength > 1024)
            {
                uploadchunklimit = FileLength / 1024;
            }
            else
            {
                uploadchunklimit = FileLength / 1024;
            }

            long lngSize = (long)SizeLimit;
            lngSize *= 1024 * 1024;
            string ext = Path.GetExtension(fuUploadVideo.PostedFile.FileName);
            string strDestFileName = Server.MapPath("videofile") + "\\" + Guid.NewGuid() + ext;
            string strSrcFile = Server.MapPath("videofile/" + Path.GetFileName(strDestFileName));
            string strDestFile = Server.MapPath("mergefile") + "//" + Path.GetFileName(strDestFileName);
            string strFinalDest = Server.MapPath("FinalFile") ;
            obj.Process(fuUploadVideo.PostedFile.FileName, strDestFileName, lngSize, fuUploadVideo.PostedFile);
            obj.MergerProcess(strSrcFile, strDestFile, strFinalDest);
        }

UploadVideofile.cs

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading;
using System.Web;
//using ContestBLL;

/// <summary>
/// This Class contains methods for upload chunks
/// </summary>
public class UploadVideoFile
{
    /// <summary>
    /// declaration of private members
    /// </summary>
    private FileStream fSIn, fSout;

    /// <summary>
    /// declaration of private members
    /// </summary>
    private int preDefinedCacheSize;

    /// <summary>
    /// Initializes a new instance of the Chunk class.
    /// </summary>
    public UploadChunk()
    {
        //// TODO: Add constructor logic here
    }

    /// <summary>
    ///  This method used to merge file
    /// </summary>
    /// <param name="strSrcPath">Source path of file</param>
    /// <param name="strDestPath">destination  path of file</param>
    /// <param name="strFilnalDest">Final destination path of file</param>
    public string MergerProcess(string strSrcPath, string strDestPath, string strFilnalDest)
    {
        try
        {
            string[] strFiles = Directory.GetFiles(strSrcPath, "*.part");

            this.fSout = new FileStream(strDestPath, FileMode.Create);
            BinaryWriter wFSOut = new BinaryWriter(this.fSout);
            long fileSizes = 0;
            fileSizes = this.GetSizes(strFiles);
            foreach (string a in strFiles)
            {
                this.preDefinedCacheSize = this.DefineCache();
                this.fSIn = new FileStream(strSrcPath + "\\" + this.FileName(a), FileMode.Open);
                BinaryReader rFSIn = new BinaryReader(this.fSIn);
                if (this.preDefinedCacheSize > this.fSIn.Length - this.fSIn.Position)
                {
                    this.preDefinedCacheSize = (int)this.fSIn.Length - (int)this.fSIn.Position;
                }

                byte[] buffer = new byte[this.preDefinedCacheSize];
                while (this.fSIn.Position != this.fSIn.Length)
                {
                    rFSIn.Read(buffer, 0, this.preDefinedCacheSize);
                    wFSOut.Write(buffer);
                    Thread.Sleep(1);
                }

                rFSIn.Close();
                this.fSIn.Close();
            }

            wFSOut.Close();
            this.fSout.Close();
            string strFolderToDelete = strSrcPath;
            if (Directory.Exists(strFolderToDelete))
            {
                Directory.Delete(strFolderToDelete, true);
            }

            if (File.Exists(strDestPath))
            {
                File.Copy(strDestPath, strFilnalDest + "//" + Path.GetFileName(strDestPath), false);
                File.Delete(strDestPath);
            }
            return Path.GetFileName(strDestPath);
        }
        catch (Exception ex)
        {
            object[] customval = new object[0];
            //AppError.ErrorMsg(ex.StackTrace, "UploadChunk.cs", "MergerProcess", customval);
        }
    }

    /// <summary>
    /// this method is used to ...
    /// </summary>
    /// <param name="strSrcPath"> path of the source file</param>
    /// <param name="strDestPath">destination  path of file</param>
    /// <param name="lngFileSize"> Size of file to be split</param>
    /// <param name="fsi">object of HttpPostedFile class</param>
    public void Process(string strSrcPath, string strDestPath, long lngFileSize, System.Web.HttpPostedFile fsi)
    {
        string strDirectory = string.Empty, strNewFileNames = string.Empty;
        long fileSize = 0;
        int intCounter = 0;
        try
        {
            //// Code to Check whether it is logical or not to Continue...

            ////FSIn = new FileStream(strSrcPath, FileMode.Open);
            ////BinaryReader rFSIn = new BinaryReader(FSIn);
            BinaryReader rFSIn = new BinaryReader(fsi.InputStream);
            ////FileSize = FSIn.Length;
            fileSize = fsi.ContentLength;

            strDirectory = strDestPath;

            ////split it to parts in a folder Called "FileName"
            System.IO.Directory.CreateDirectory(strDirectory);

            ////begin writing
            ////while (FSIn.Position != FSIn.Length)
            while (rFSIn.BaseStream.Position != fsi.ContentLength)
            {
                this.preDefinedCacheSize = this.DefineCache();
                byte[] buffer = new byte[this.preDefinedCacheSize];
                strNewFileNames = strDirectory + "\\" + intCounter.ToString() + ".part";
                this.fSout = new FileStream(strNewFileNames, FileMode.Create);
                BinaryWriter wFSOut = new BinaryWriter(this.fSout);
                ////while ((FSout.Position < lngFileSize) && (FSIn.Position != FSIn.Length))
                while ((this.fSout.Position < lngFileSize) && (rFSIn.BaseStream.Position != fsi.ContentLength))
                {
                    ////if (((FSIn.Length - FSIn.Position) < Math.Min(PreDefinedCacheSize, (int)lngFileSize)) && (PreDefinedCacheSize > lngFileSize))
                    if (((fsi.ContentLength - rFSIn.BaseStream.Position) < Math.Min(this.preDefinedCacheSize, (int)lngFileSize)) && (this.preDefinedCacheSize > lngFileSize))
                    {
                        this.preDefinedCacheSize = (int)fsi.ContentLength - (int)rFSIn.BaseStream.Position;
                        rFSIn.Read(buffer, 0, this.preDefinedCacheSize);
                        wFSOut.Write(buffer);
                        Thread.Sleep(1);
                    }
                    else
                    {
                        if (this.preDefinedCacheSize > lngFileSize)
                        {
                            this.preDefinedCacheSize = (int)lngFileSize;
                        }

                        rFSIn.Read(buffer, 0, this.preDefinedCacheSize);
                        wFSOut.Write(buffer);
                        Thread.Sleep(1);
                    }
                }

                wFSOut.Close();
                this.fSout.Close();
                intCounter++;
            }

            ////finish
            rFSIn.Close();
        }
        catch (Exception ex)
        {
            object[] customval = new object[0];
            //AppError.ErrorMsg(ex.StackTrace, "UploadChunk.cs", "Process", customval);
        }
    }

    /// <summary>
    /// this i sused to define cache
    /// </summary>
    /// <returns>return integer value</returns>
    private int DefineCache()
    {
        return 8192 * 2;
    }

    /// <summary>
    /// this method  gives the Filename from the long Path
    /// </summary>
    /// <param name="strString">path of file</param>
    /// <returns>return string value</returns>
    private string FileName(string strString) 
    {
        return strString.Substring(strString.LastIndexOf("\\"));
    }

    /// <summary>
    /// This method is used to get size 
    /// </summary>
    /// <param name="strFileZ">array of files</param>
    /// <returns>return long type value</returns>
    private long GetSizes(string[] strFileZ)
    {
        long intSizeToReturn = 0;
        foreach (string a in strFileZ)
        {
            FileStream tmpFS = new FileStream(a, FileMode.Open);
            intSizeToReturn += tmpFS.Length;
            tmpFS.Close();
        }

        return intSizeToReturn;
    }
}
A: 

Here is my similar question. Most suggest using FFMPEG and this was what I've used. It works fine. Just needs the exe.

HasanGursoy