Hey all,
I have recently been messing around with SFML, a multimedia library. I use C# so naturally I went for the .Net binding, which you can fetch from the SVN in the latest 2.0 version. After a while of messing around I noticed that my application would sometimes hang up when using the Text object, an object used to draw texture fonts.
Further investigation by using profilers and the almighty Windows task manager revealed that a simple application using Text seemed to be somehow leaking memory. I then made a thread on the SFML forums about it (the thread). However, the main dev of SFML was unable to reproduce the bug on his machine. Thinking I couldn't be crazy, I sent it to a friend and he reported that he indeed saw it happening.
I made an example for Laurent, the dev of SFML, but he still couldn't reproduce the bug. Thinking this might be OS related, I sent the file to everyone I could and queried about their OSes. Here are my results:
http://spreadsheets.google.com/ccc?key=0AhcHeJlLGEVUdG1TTi1mTkFxeFlHYVRISXhjbFBDUmc&hl=en
As you can see, Turc and K7 both have the same OS but it doesn't crash on K7's (The table is incomplete where the test candidates didn't haven't repoted in yet). Anyways, this tells me that clearly it isn't an OS issue.
So my actual question is, what other factors but the OS or the architecture can influence bugs like this, that only appear on certain systems?
For reference, here is the file I sent my friends: http://dl.dropbox.com/u/3310651/MemLeak2.rar
And a screenshot of the profiling I did: http://dl.dropbox.com/u/3310651/sfml_memleak.png
Thanks!