I'm trying to get this piece of code working a little better. I suspect it's the loop reading one byte at a time. I couldn't find another way of doing this with gzip decompression. Implementing a StreamReader
is fine, but it returns a string which I can't pass to the decompression stream.
Is there a better way?
byte[] bufffer = null;
List<byte> resourceBytes = new List<byte>();
int byteValue = 0;
WebResource resource = new WebResource();
HttpWebResponse webResponse = null;
try {
HttpWebRequest webRequest = (HttpWebRequest)WebRequest.Create(resourceUri);
webRequest.Headers.Add(HttpRequestHeader.AcceptEncoding, "gzip,deflate");
webRequest.Headers.Add(HttpRequestHeader.AcceptCharset, "ISO-8859-1,utf-8;q=0.7,*;q=0.7");
webRequest.UserAgent = agent;
webRequest.Accept = "text/html, application/xml;q=0.9, application/xhtml+xml, image/png, image/jpeg, image/gif, image/x-xbitmap, */*;q=0.1";
webRequest.Credentials = CredentialCache.DefaultCredentials;
webRequest.Referer = resourceUri.OriginalString;
webRequest.Timeout = 5000;
webResponse = (HttpWebResponse)webRequest.GetResponse();
Stream webStream = webResponse.GetResponseStream();
if (!string.IsNullOrEmpty(webResponse.ContentEncoding)) {
if (webResponse.ContentEncoding.ToLower().Contains("gzip")) {
webStream = new GZipStream(webStream, CompressionMode.Decompress);
}
else if (webResponse.ContentEncoding.ToLower().Contains("deflate")) {
webStream = new DeflateStream(webStream, CompressionMode.Decompress);
}
}
do {
byteValue = webStream.ReadByte();
if (byteValue != -1) {
resourceBytes.Add((byte)byteValue);
}
} while (byteValue != -1);
//Free up resources
webStream.Close();
webResponse.Close();
bufffer = resourceBytes.ToArray();