For simplicity I'm going to leave out the Drag-Drop stuff since this question seems mainly about the cloning aspect.
The tool needed is the DataTemplate
class. You place in a resource dictionary the set of items you want to clone each enclosed in a DataTemplate
. You can use ContentPresenter
to display instances of these items in say stack panel on the left. You can then use code to create instances of the template content and place them in say a Canvas
on the right.
Example.
Xaml:-
<UserControl x:Class="SilverlightApplication1.CloningStuff"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
>
<UserControl.Resources>
<DataTemplate x:Key="Rectangle">
<Rectangle Stroke="Blue" StrokeThickness="3" Fill="CornflowerBlue" Width="100" Height="75" />
</DataTemplate>
</UserControl.Resources>
<Grid x:Name="LayoutRoot" Background="White">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<StackPanel>
<ContentPresenter x:Name="Rectangle" ContentTemplate="{StaticResource Rectangle}" />
</StackPanel>
<Canvas x:Name="Surface" MouseLeftButtonDown="Surface_MouseLeftButtonDown" Grid.Column="1" Background="Wheat">
</Canvas>
</Grid>
</UserControl>
Code:-
public partial class CloningStuff : UserControl
{
public CloningStuff()
{
InitializeComponent();
}
private void Surface_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
Canvas target = (Canvas)sender;
Point p = e.GetPosition(target);
Rectangle r = (Rectangle)((DataTemplate)Resources["Rectangle"]).LoadContent();
Canvas.SetLeft(r, p.X);
Canvas.SetTop(r, p.Y);
target.Children.Add(r);
}
}
This shows using a ContentPresenter
to display your rectangle. In place of drag-dropping (for which there are plenty of examples of elsewhere) this code just creates a Clone of the rectangle whereever the user clicks in the Canvas.