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I have a small community of members inside a forum. For the sake of entertainment, I a planning to introduce a small game based on reputations. The idea is that send updates to a user (X) about another user (Y) based on how much X ranks Y. This is just a fun game, but the way I thought of implementing it was in one of the following ways:

Ask X to rank two users. The one he ranks higher gets more points Ask X to order a set of users. Thereafter, the ordering decides how much score each user gets.

I am a pure programmer and am not sure if the above methods will interest my users. Does anyone suggest a better approach (which is also easily implementable at the same time... hard is ok too). Essentially, what I am looking for is principles that would help me design a game that gains more attraction... Any suggestions?

+2  A: 

This doesn't really sound like a game. It's just a reputation system, which without any further context is essentially just going to capture a snapshot of popularity. I don't think anybody will find it entertaining, and at worst, it will divide people.

Your question suggests that you're hoping to implement a game to drive attraction to your site while your comment below the question implies it's more of a reputation system to tell users which other users are worth listening to or not. The former is more for entertainment and not to be taken seriously to the point where people get unhappy at losing, while the latter works better the more seriously it is taken. In my opinion these two goals are antagonistic to each other and you would be better served by separating the ideas entirely.

EDIT based on comments:

It sounds like you want a trust network. Basically that's a graph of nodes (ie. people) each with weights based both on a value assigned by an adjacent node and the actual weight of that node. Some further reading around the issue:

Hopefully some of that will help clarify your thoughts.

Kylotan
Would you have any suggestions on how I can go about building a reputation system which presents itself more like a game? Because, the only things I've seen are in forums where other people give you points for the posts that you make...
Legend
I don't think it's entirely possible, because several of the the goals of a game oppose the goals of a reputation system. Reputation is game-like in that people compete for higher scores but the more of a game it becomes the less reliable the scoring will be, since people will play to win rather than rating people honestly.
Kylotan
So you're saying that I am better off keeping a reputation system without a game-like interface and that it is better to stick with some kind of other incentives where users can increase their points? I'm just curious about this: where can I find information related to how people go about designing this stuff?
Legend
The problem is knowing what 'stuff' you're referring to, since you're presuming that people already design it. There's game design on one hand, and there are trust networks/reputation systems on the other, and although they have a few things in common, generally they are different goals. What exactly are your goals?
Kylotan
Ok. So for the time being lets forget about the game. I think its a result of using wrong terminology. Imagine I have a user base. I am planning to launch home-brewn social network on my website where I will be converting my system into a referral system where if X extends a request to connect to Y, Y should know whether or not to accept this request. I was thinking of making this knowledge depend on who else knows X and how much Y trusts those people who know X to make a decision... Really appreciate your time. Feel free to critic my thoughts...
Legend
I edited the answer to address your latest comment.
Kylotan
Great... Thanks for your input... I will go through these and get back soon.
Legend