What Filip is referring to is nested within the socket that UdpClient contains (UdpClient.Client.ReceiveTimeout).
You can also use the async methods to do this, but manually block execution:
var timeToWait = TimeSpan.FromSeconds(10);
var udpClient = new UdpClient( portNumber );
var asyncResult = udpClient.BeginReceive( null, null );
asyncResult.AsyncWaitHandle.WaitOne( timeToWait );
try
{
IPEndPoint remoteEP = null;
byte[] receivedData = udpClient.EndReceive( asyncResult, ref remoteEP );
// EndReceive worked and we have received data and remote endpoint
}
catch (Exception ex)
{
// EndReceive failed and we ended up here
}