I have inherited the following (terrible) code and am wondering how best to refactor it.
There are large if/else clauses all over the codebase, one of which is similar to below :
public class BaseResultItem
{
public int Property1 { get; set; }
}
public class ResultItem1 : BaseResultItem
{
public int Property2 { get; set; }
}
public class ResultItem2 : BaseResultItem
{
public int Property3 { get; set; }
}
public class BaseHistoryItem
{
public int Property1 { get; set; }
}
public class HistoryItem1 : BaseHistoryItem
{
public int Property2 { get; set; }
}
public class HistoryItem2 : BaseHistoryItem
{
public int Property3 { get; set; }
}
public class HistoryBuilder
{
public BaseHistoryItem BuildHistory(BaseResultItem result)
{
BaseHistoryItem history = new BaseHistoryItem
{
Property1 = result.Property1
};
if (result is ResultItem1)
{
((HistoryItem1)history).Property2 = ((ResultItem1)result).Property2;
}
else if (result is ResultItem2)
{
((HistoryItem2)history).Property3 = ((ResultItem2)result).Property3;
}
return history;
}
}
Note that this is a simplified example and there are many more classes involved in the actual code. There are similar if/else clauses all over the place.
I have been looking at the abstract factory pattern but I am having some problems.
Basically I am assuming that to avoid the if/else problems I need to pass the actual dervied types around. So BuildHistory should not use base types and maybe there should be multiple methods, one per derived type?