I've found a solution - I've useed CALayer's property mask:
CALayer *viewLayer = [back layer];
CALayer* maskCompoudLayer = [CALayer layer];
maskLayer.bounds = viewLayer.bounds;
[maskLayer setPosition:CGPointMake(160, CGRectGetHeight(maskCompoudLayer.frame)/2.0)];
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate (NULL, 320, 480, 8, 0, colorSpace, kCGImageAlphaPremultipliedLast);
CGFloat colors[] = {
0.5, 0.5, 0.5, 0.0, //BLACK
0.0, 0.0, 0.0, 1.0, //BLACK
};
CGGradientRef gradient = CGGradientCreateWithColorComponents(colorSpace, colors, NULL, sizeof(colors)/(sizeof(colors[0])*4));
CGColorSpaceRelease(colorSpace);
NSUInteger gradientH = 20;
NSUInteger gradientHPos = 0;
CGContextSetFillColorWithColor(context, [UIColor colorWithRed:0.0 green:0.0 blue:0.0 alpha:1.0].CGColor);
CGContextFillRect(context, CGRectMake(0, gradientHPos + gradientH, CGRectGetWidth(maskLayer.frame), CGRectGetHeight(maskLayer.frame)));
CGContextSetFillColorWithColor(context, [UIColor colorWithRed:0.5 green:0.5 blue:0.5 alpha:0.0].CGColor);
CGContextFillRect(context, CGRectMake(0, 0, 320, gradientHPos));
CGContextDrawLinearGradient(context, gradient, CGPointMake(160, gradientHPos), CGPointMake(160, gradientHPos + gradientH), 0);
CGGradientRelease(gradient);
CGImageRef contextImage = CGBitmapContextCreateImage(context);
CGContextRelease(context);
[maskLayer setContents:(id)contextImage];
CGImageRelease (contextImage);
viewLayer.masksToBounds = YES;
viewLayer.mask = maskCompoudLayer;
Using this code I have UITableView with fading border