You need to understand the reason behind this claim. Have you ever questioned yourself why it is faster? Let's compare some code:
int i;
int a[20];
// Init all values to zero
memset(a, 0, sizeof(a));
for (i = 0; i < 20; i++) {
printf("Value of %d is %d\n", i, a[i]);
}
They are all zero, what a surprise :-P The question is, what means a[i] actually in low level machine code? It means
Take the address of a in memory.
Add i times the size of a single item of a to that address (int usually is 4 byte).
Fetch the value from that address.
So each time you fetch a value from a, the base address of a is added to the result of the multiplication of i by 4. If you just dereference a pointer, step 1. and 2. don't need to be performed, only step 3.
Consider the code below:
int i;
int a[20];
int * b;
memset(a, 0, sizeof(a));
b = a;
for (i = 0; i < 20; i++) {
printf("Value of %d is %d\n", i, *b);
b++;
}
This code might be faster... but even if it is, the difference is tiny. Why might it be faster? "*b" is the same as step 3. of above. However, "b++" is not the same as step 1. and step 2. "b++" will increase the pointer by 4.
(important for newbies: running ++
on a pointer will not increase the
pointer one byte in memory! It will
increase the pointer by as many bytes
in memory as the data it points to is
in size. It points to an int and the
int is 4 bytes on my machine, so b++
increases b by four!)
Okay, but why might it be faster? Because adding 4 to a pointer is faster than multiplying i by 4 and adding that to a pointer. You have an addition in either case, but in the second one, you have no multiplication (you avoid the CPU time needed for one multiplication). Considering the speed of modern CPUs, even if the array was 1 mio elements, I wonder if you could really benchmark a difference, though.
If a modern compiler can optimize either one to be equally fast is something you can check by looking at the assembly output it produces. You do so by passing the "-S" option (capital S) to gcc.
Here's the code of first C code (optimization level -Os has been used, which means optimize for code size and speed, but don't do speed optimizations that will increase code size noticeably, unlike -O2 and much unlike -O3):
_main:
pushl %ebp
movl %esp, %ebp
pushl %edi
pushl %esi
pushl %ebx
subl $108, %esp
call ___i686.get_pc_thunk.bx
"L00000000001$pb":
leal -104(%ebp), %eax
movl $80, 8(%esp)
movl $0, 4(%esp)
movl %eax, (%esp)
call L_memset$stub
xorl %esi, %esi
leal LC0-"L00000000001$pb"(%ebx), %edi
L2:
movl -104(%ebp,%esi,4), %eax
movl %eax, 8(%esp)
movl %esi, 4(%esp)
movl %edi, (%esp)
call L_printf$stub
addl $1, %esi
cmpl $20, %esi
jne L2
addl $108, %esp
popl %ebx
popl %esi
popl %edi
popl %ebp
ret
Same with the second code:
_main:
pushl %ebp
movl %esp, %ebp
pushl %edi
pushl %esi
pushl %ebx
subl $124, %esp
call ___i686.get_pc_thunk.bx
"L00000000001$pb":
leal -104(%ebp), %eax
movl %eax, -108(%ebp)
movl $80, 8(%esp)
movl $0, 4(%esp)
movl %eax, (%esp)
call L_memset$stub
xorl %esi, %esi
leal LC0-"L00000000001$pb"(%ebx), %edi
L2:
movl -108(%ebp), %edx
movl (%edx,%esi,4), %eax
movl %eax, 8(%esp)
movl %esi, 4(%esp)
movl %edi, (%esp)
call L_printf$stub
addl $1, %esi
cmpl $20, %esi
jne L2
addl $124, %esp
popl %ebx
popl %esi
popl %edi
popl %ebp
ret
Well, it's different, that's for sure. The 104 and 108 number difference comes of the variable b (in the first code there was one variable less on stack, now we have one more, changing stack addresses). The real code difference in the for loop is
movl -104(%ebp,%esi,4), %eax
compared to
movl -108(%ebp), %edx
movl (%edx,%esi,4), %eax
Actually to me it rather looks like the first approach is faster(!), since it issues one CPU machine code to perform all the work (the CPU does it all for us), instead of having two machine codes. On the other hand, the two assembly commands below might have a lower runtime altogether than the one above.
As a closing word, I'd say depending on your compiler and the CPU capabilities (what commands CPUs offer to access memory in what way), the result might be either way. Either one might be faster/slower. You cannot say for sure unless you limit yourself exactly to one compiler (meaning also one version) and one specific CPU. As CPUs can do more and more in a single assembly command (ages ago, a compiler really had to manually fetch the address, multiply i by four and add both together before fetching the value), statements that used to be an absolute truth ages ago are nowadays more and more questionable. Also who knows how CPUs work internally? Above I compare one assembly instructions to two other ones.
I can see that the number of instructions is different and the time such an instruction needs can be different as well. Also how much memory these instructions needs in their machine presentation (they need to be transferred from memory to CPU cache after all) is different. However modern CPUs don't execute instructions the way you feed them. The split big instructions (often referred to as CISC) into small sub-instructions (often referred to as RISC), which also allows them to better optimize program flow for speed internally. In fact the first, single instruction and the two other instructions below might result in the same set of sub-instructions, in which case there is no measurable speed difference whatsoever.
Regarding Obj-C, it is just C with extensions. So everything that holds true for C will hold true for Obj-C as well in terms of pointers and arrays. If you use Objects on the other hand (e.g. a NSArray or NSMutableArray), this is a completely different beast. However in that case you must access these arrays with methods anyway, there is no pointer/array access to choose from.