I've created a simple subclass of StackPanel
that I can move around on the screen using an animated TranslateTransform
. It looks like this:
public class MovingStackPanel : StackPanel
{
public void BeginMove(Point translatePosition)
{
RenderTransform = new TranslateTransform();
Duration d = new Duration(new TimeSpan(0, 0, 0, 0, 400));
DoubleAnimation x = new DoubleAnimation(translatePosition.X, d);
DoubleAnimation y = new DoubleAnimation(translatePosition.Y, d);
/*
Storyboard.SetTarget(x, RenderTransform);
Storyboard.SetTargetProperty(x, new PropertyPath("X"));
Storyboard.SetTarget(y, RenderTransform);
Storyboard.SetTargetProperty(y, new PropertyPath("Y"));
Storyboard sb = new Storyboard();
sb.Children.Add(x);
sb.Children.Add(y);
sb.Completed += sb_Completed;
sb.Begin();
*/
RenderTransform.BeginAnimation(TranslateTransform.XProperty, x);
RenderTransform.BeginAnimation(TranslateTransform.YProperty, y);
}
void sb_Completed(object sender, EventArgs e)
{
Console.WriteLine("Completed.");
}
}
And here is my problem: If I animate the X and Y properties directly, as the code above does, it works. But if I use the commented-out code above it, which is really the simplest creation of a Storyboard
in code imaginable, nothing happens. The animation runs - at least, the Completed event gets raised - but nothing changes on the screen.
Clearly I'm doing something wrong, but I can't see what it is. Every example of creating storyboards in code I've seen looks just like this. There's obviously something about animations and storyboards that I don't know yet: what is it?