views:

372

answers:

2

I've created a simple subclass of StackPanel that I can move around on the screen using an animated TranslateTransform. It looks like this:

public class MovingStackPanel : StackPanel
{
    public void BeginMove(Point translatePosition)
    {
        RenderTransform = new TranslateTransform();
        Duration d = new Duration(new TimeSpan(0, 0, 0, 0, 400));
        DoubleAnimation x = new DoubleAnimation(translatePosition.X, d);
        DoubleAnimation y = new DoubleAnimation(translatePosition.Y, d);
        /*
        Storyboard.SetTarget(x, RenderTransform);
        Storyboard.SetTargetProperty(x, new PropertyPath("X"));

        Storyboard.SetTarget(y, RenderTransform);
        Storyboard.SetTargetProperty(y, new PropertyPath("Y"));

        Storyboard sb = new Storyboard();
        sb.Children.Add(x);
        sb.Children.Add(y);
        sb.Completed += sb_Completed;
        sb.Begin();
        */
        RenderTransform.BeginAnimation(TranslateTransform.XProperty, x);
        RenderTransform.BeginAnimation(TranslateTransform.YProperty, y);
    }

    void sb_Completed(object sender, EventArgs e)
    {
        Console.WriteLine("Completed.");
    }
} 

And here is my problem: If I animate the X and Y properties directly, as the code above does, it works. But if I use the commented-out code above it, which is really the simplest creation of a Storyboard in code imaginable, nothing happens. The animation runs - at least, the Completed event gets raised - but nothing changes on the screen.

Clearly I'm doing something wrong, but I can't see what it is. Every example of creating storyboards in code I've seen looks just like this. There's obviously something about animations and storyboards that I don't know yet: what is it?

+1  A: 

It's property path syntax. The following approach works:

public void BeginMove(Point translatePosition)
{
  RenderTransform = new TranslateTransform();
  Duration d = new Duration(new TimeSpan(0, 0, 0, 0, 400));
  DoubleAnimation x = new DoubleAnimation(translatePosition.X, d);
  DoubleAnimation y = new DoubleAnimation(translatePosition.Y, d);

  Storyboard.SetTarget(x, this);
  Storyboard.SetTargetProperty(x, new PropertyPath("(UIElement.RenderTransform).(TranslateTransform.X)"));

  Storyboard.SetTarget(y, this);
  Storyboard.SetTargetProperty(y, new PropertyPath("(UIElement.RenderTransform).(TranslateTransform.Y)"));

  Storyboard sb = new Storyboard();
  sb.Children.Add(x);
  sb.Children.Add(y);
  sb.Completed += sb_Completed;
  sb.Begin();

  //RenderTransform.BeginAnimation(TranslateTransform.XProperty, x);
  //RenderTransform.BeginAnimation(TranslateTransform.YProperty, y);
}
Anvaka
+2  A: 

As it turns out, you can't use property path syntax in this case, because the properties being animated aren't properties of a FrameworkElement. At least, that's how I interpret the remarkably bewildering exception that I get when I make the change that Anvaka suggested:

Cannot automatically create animation clone for frozen property values on     
'System.Windows.Media.TranslateTransform' objects. Only FrameworkElement and 
FrameworkContentElement (or derived) types are supported.

To animate those, it seems, I have to use a NameScope and use SetTargetName to name the TransformElement. Then, as long as I pass the FrameworkElement that I set the name scope on to the Begin method, the storyboard can find the object and the properties and animate them and it all works. The end result looks like this:

public void BeginMove(Point translatePosition)
{
    NameScope.SetNameScope(this, new NameScope());

    RenderTransform = new TranslateTransform();
    RegisterName("TranslateTransform", RenderTransform);

    Duration d = new Duration(new TimeSpan(0, 0, 0, 0, 400));
    DoubleAnimation x = new DoubleAnimation(translatePosition.X, d);
    DoubleAnimation y = new DoubleAnimation(translatePosition.Y, d);

    Storyboard.SetTargetName(x, "TranslateTransform");
    Storyboard.SetTargetProperty(x, new PropertyPath(TranslateTransform.XProperty));

    Storyboard.SetTargetName(y, "TranslateTransform");
    Storyboard.SetTargetProperty(y, new PropertyPath(TranslateTransform.YProperty));

    Storyboard sb = new Storyboard();
    sb.Children.Add(x);
    sb.Children.Add(y);
    sb.Completed += sb_Completed;

    // you must pass this to the Begin method, otherwise the timeline won't be
    // able to find the named objects it's animating because it doesn't know
    // what name scope to look in

    sb.Begin(this);

}
Robert Rossney