i have the following code that does a image rollover on pictureboxes located inside a table. each table cell has a picturebox in it.
the problem being even when in the code it is stated that no tooltip over the picturebox should be displayed, somehow some tooltips show up. i cant find it in the code as the code specifies no tooltips!
i have tried several approaches but they all seem to collasp when tooltips are used.. is there a known bug in ToolTip control?
private bool deployingShip = false;
private void PictureBox_MouseEnter(object sender, EventArgs e)
{
PictureBox HomeCurrentPicBox = ((PictureBox)(sender));
TableLayoutPanelCellPosition HomeCurrentPosition = HomeTableLayoutPanel.GetCellPosition(HomeCurrentPicBox);
RefreshHomeGrid();
if (deployingShip == false)
{
if (GameModel.HomeCellStatus(HomeCurrentPosition.Column, HomeCurrentPosition.Row) == Cell.cellState.Water)
{
HomeTableLayoutPanel.Cursor = Cursors.Hand;
HomeCurrentPicBox.Image = Properties.Resources.Scan;
HomeCurrentPicBox.Refresh();
}
else
{
HomeTableLayoutPanel.Cursor = Cursors.No;
HomeTableLayoutPanel.Refresh();
}
gameFormToolTip.SetToolTip(HomeCurrentPicBox, GameModel.alphaCoords(HomeCurrentPosition.Column) + "," + HomeCurrentPosition.Row);
}
if (deployingShip == true)
{
Cell.cellState state = GameModel.HomeCellStatus(HomeCurrentPosition.Column, HomeCurrentPosition.Row);
switch (state)
{
case Cell.cellState.Origin:
HomeTableLayoutPanel.Cursor = Cursors.Hand;
gameFormToolTip.SetToolTip(HomeCurrentPicBox, currentShip.ToString() + ": " + Cell.cellState.Origin);
break;
case Cell.cellState.EndPoint:
HomeTableLayoutPanel.Cursor = Cursors.Hand;
gameFormToolTip.SetToolTip(HomeCurrentPicBox, currentShip.ToString() + ": " + Cell.cellState.EndPoint);
break;
default:
HomeTableLayoutPanel.Cursor = Cursors.No;
HomeTableLayoutPanel.Refresh();
return;
}
}
}
private void PictureBox_MouseLeave(object sender, EventArgs e)
{
PictureBox HomeCurrentPicBox = ((PictureBox)(sender));
TableLayoutPanelCellPosition HomeCurrentPosition = HomeTableLayoutPanel.GetCellPosition(HomeCurrentPicBox);
if (GameModel.HomeCellStatus(HomeCurrentPosition.Column, HomeCurrentPosition.Row) == Cell.cellState.Water)
{
HomeCurrentPicBox.Image = Properties.Resources.Water;
HomeCurrentPicBox.Refresh();
}
}
thank you, i fear you wont be able to find the bug from this submitted code :(