Is there any general purpose physics engine that allows huge simulations of rigid bodies? I'm using PhysX from Nvidia, but the focus of this engine is game development, soft bodies. I want to know if exists physics engine that runs on top of PS3 cell processors or CUDA cores allowing massive scientific physics simulations.
+4
A:
There is currently no silver bullet for this, i.e. no clearly established, winning technology. There are some promising reports, though:
pfluckst
2010-03-08 12:15:35
- http://www.iii.u-tokyo.ac.jp/~takahiroharada/projects/impulseCUDA.html - http://www.gamedev.net/community/forums/topic.asp?topic_id=528775
pfluckst
2010-03-08 12:15:50