I'm trying to set the transparency of a texture on a quad in opengl, playing with the blend functions didn't help neither did anything on google. Any suggestions?
I had a similar problem, with one piece of code that worked correctly and another that didn't. After a lot of logging and debugging, I found that the difference was one line of code.
In the code that had working alpha, I was calling the following before setting my renderer.
setEGLConfigChooser(false)
If that doesn't help, here are a couple of other pointers...
Make sure that you've enabled blending before you load the texture.
For example:
// Enable blending using premultiplied alpha.
gl.glEnable(GL10.GL_BLEND);
gl.glBlendFunc(GL10.GL_ONE, GL10.GL_ONE_MINUS_SRC_ALPHA);
...and make sure that the bitmap that you're using to generate the texture actually has an alpha component.
I was able to fix my problem listed using a different method. I first set
gl.glTexEnvf(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, /*GL10.GL_REPLACE*/ GL10.GL_MODULATE);
Then was able to set the alpha of a texture using
gl.glColor4f