public class ResLoader {
/**
* @param res
* @throws IOException
* @throws FileNotFoundException
* @throws IOException
*/
static void unpackResources() throws FileNotFoundException, IOException {
final int BUFFER = 8192;
android.content.res.Resources t = TestingE3d.mContext.getResources();
InputStream fis = t.openRawResource(R.raw.resources);
if (fis == null)
return;
ZipInputStream zin = new ZipInputStream(new BufferedInputStream(fis,
BUFFER));
ZipEntry entry;
while ((entry = zin.getNextEntry()) != null) {
int count;
FileOutputStream fos = TestingE3d.mContext.openFileOutput(entry
.getName(), 0);
BufferedOutputStream dest = new BufferedOutputStream(fos, BUFFER);
byte data[] = new byte[BUFFER];
while ((count = zin.read(data, 0, BUFFER)) != -1) {
dest.write(data, 0, count);
// Log.v("NOTAG", "writing "+count + " to "+entry.getName());
}
dest.flush();
dest.close();
}
zin.close();
}
}
R.raw.resources is a zip file - this class will decompress all files in that zip to your local folder.
I use this for NDK.
you can access your fils from ndk through:
/data/data//files/
package = package where ResLoader resides
filename = one of files that is in raw/resources.zip