I have just stumbled across this question and I realized I might post the code I ended up with.
Since I wanted a quick solution, I made a sort of a poor man's implementation. It works as a wrapper around an existing source list, but it creates a full projected list of items and updates it as needed. At first I hoped I could do the projection on the fly, as the items are accessed, but that would require implementing the entire IBindingList
interface from scratch.
What is does: any updates to the source list will also update the target list, so bound controls will be properly updated.
What it does not do: it does not update the source list when the target list changes. That would require an inverted projection function and I didn't need that functionality anyway. So items must always be added, changed or removed in the source list.
Usage example follows. let's say we have a list of numbers, but we want to display their squared values in a data grid:
// simple list of numbers
List<int> numbers = new List<int>(new[] { 1, 2, 3, 4, 5 });
// wrap it in a binding list
BindingList<int> sourceList = new BindingList<int>(numbers);
// project each item to a squared item
BindingList<int> squaredList = new ProjectedBindingList<int, int>
(sourceList, i => i*i);
// whenever the source list is changed, target list will change
sourceList.Add(6);
Debug.Assert(squaredList[5] == 36);
And here is the source code:
public class ProjectedBindingList<Tsrc, Tdest>
: BindingList<Tdest>
{
private readonly BindingList<Tsrc> _src;
private readonly Func<Tsrc, Tdest> _projection;
public ProjectedBindingList(
BindingList<Tsrc> source,
Func<Tsrc, Tdest> projection)
{
_projection = projection;
_src = source;
RecreateList();
_src.ListChanged += new ListChangedEventHandler(_src_ListChanged);
}
private void RecreateList()
{
RaiseListChangedEvents = false;
Clear();
foreach (Tsrc item in _src)
this.Add(_projection(item));
RaiseListChangedEvents = true;
}
void _src_ListChanged(object sender, ListChangedEventArgs e)
{
switch (e.ListChangedType)
{
case ListChangedType.ItemAdded:
this.InsertItem(e.NewIndex, Proj(e.NewIndex));
break;
case ListChangedType.ItemChanged:
this.Items[e.NewIndex] = Proj(e.NewIndex);
break;
case ListChangedType.ItemDeleted:
this.RemoveAt(e.NewIndex);
break;
case ListChangedType.ItemMoved:
Tdest movedItem = this[e.OldIndex];
this.RemoveAt(e.OldIndex);
this.InsertItem(e.NewIndex, movedItem);
break;
case ListChangedType.Reset:
// regenerate list
RecreateList();
OnListChanged(e);
break;
default:
OnListChanged(e);
break;
}
}
Tdest Proj(int index)
{
return _projection(_src[index]);
}
}
I hope someone will find this useful.