The easiest way to do this is to shape your data so that the tree view can represent it in the way you've described. Here is an example of a minimal data structure that corresponds to your type of tree:
public class CheckedList
{
public string Title { get; set; }
public ObservableCollection<CheckedItem> Items { get; private set; }
public CheckedList()
{
Items = new ObservableCollection<CheckedItem>();
//DEBUG: Test data
Title = "Test Title";
Items.Add(new CheckedItem("Item 1", true));
Items.Add(new CheckedItem("Item 2", false));
}
}
public class CheckedItem : DependencyObject
{
public static readonly DependencyProperty StateProperty =
DependencyProperty.Register("StateProperty", typeof(bool), typeof(CheckedItem), new UIPropertyMetadata(false));
public static readonly DependencyProperty TextProperty =
DependencyProperty.Register("TextProperty", typeof (string), typeof (CheckedItem), new UIPropertyMetadata(string.Empty));
public bool State
{
get { return (bool)GetValue(StateProperty); }
set { SetValue(StateProperty, value); }
}
public string Text
{
get { return (string) GetValue(TextProperty); }
set { SetValue(TextProperty, value); }
}
public CheckedItem(string text, bool state)
{
Text = text;
State = state;
}
}
Here is XAML and code-behind for a window and tree view with data templates to represent the data as text headers with check box items:
<Window x:Class="TestApp.Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:TestApp"
Title="Window1" Height="300" Width="300" Loaded="Window_Loaded">
<Window.Resources>
<HierarchicalDataTemplate DataType="{x:Type local:CheckedList}" ItemsSource="{Binding Items}">
<TextBlock Text="{Binding Title}" />
</HierarchicalDataTemplate>
<DataTemplate DataType="{x:Type local:CheckedItem}">
<CheckBox Content="{Binding Text}" IsChecked="{Binding State, Mode=TwoWay}"></CheckBox>
</DataTemplate>
</Window.Resources>
<Grid>
<TreeView x:Name="ExampleTree"></TreeView>
</Grid>
The code-behind:
public partial class Window1 : Window
{
ObservableCollection<CheckedList> _lists = new ObservableCollection<CheckedList>();
public Window1()
{
InitializeComponent();
}
private void Window_Loaded(object sender, RoutedEventArgs e)
{
//DEBUG: Test data
_lists.Add(new CheckedList());
_lists.Add(new CheckedList());
ExampleTree.ItemsSource = _lists;
}
}
Using ObservableCollection and DependencyObject allows the tree and data structure to stay in sync. As the user clicks on items in the tree, you should be able to look at your lists and see the modifications. Alternately, if you modify the data, it should be reflected in the tree.