In my WPF application I have some drawing functionality. I have solved this using a Canvas and handling mouse gestures manually, and I also add the drawn Strokes (wrapped in InkPresenter) to this Canvas.
Using Blend I suddenly discover that there is something called InkCanvas. According to Blend this is a control that "Defines an area that receives and displays ink strokes.", so it sounds relevant to what I do. But everything seems to work fine using a plain Canvas..
So; how does the InkCanvas differ from the plain Canvas, and why should I choose to use this instead?