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This may be a build in feature of FMOD, but I'd like to see if i can override it.

When playing a SOUND with FMOD_System_PlaySound,

FMOD_System_PlaySound( system, FMOD_CHANNEL_FREE, SOUND, false, &channel ) ;

(YES I use the C api ;) )

If you've ALREADY started playing SOUND, then what happens is the original one is STOPPED and SOUND starts over again.

The effect is the original sound gets "cut off". I don't want that, I want SOUND to overlap itself... I want another "instance" of the sound to start playing without affecting the original sound that's already playing.

A: 

WAIT, NEVERMIND.

I had loaded the sound with FMOD_CREATESTREAM, which is why it kept starting the sound over again.

Carry on.

bobobobo