Hello! I am trying to wrap my head around controllers in Cocoa Touch. The main problem is that I would like to have more then one controller “on screen” at once – I want to have a large view (with controller A) composed of smaller views controlled by their own controllers (say B). I’d like to have it this way because the division makes the code much cleaner. What’s bad is that the additional controllers (of type B) are not “first-class citizens” on the screen, for example they do not receive the autorotation queries and notifications. (And cannot easily display modal controllers, they have to send the presentModal…
message to their parent controller.)
What is the difference between the A and B controllers from Cocoa viewpoint? Does the system keep some kind of pointer to the “frontmost controller”, a privileged one to which it sends notifications and such stuff? Why don’t the other controllers receive them, even though their views are on the screen? Is having multiple controllers “on screen” considered a hack? Or is it supported and I am just missing some point? Thank you.
More about the problem I am trying to solve: I am writing a simple photo browser. Photos are displayed in full screen, user can swipe left or right to change photos. The A controller takes care of the scrolling part and the B controllers take care of each photo itself.
Isolating B seemed like a good idea, since the photos are loaded from network and there is a lot that can happen, like the network might be down et cetera. In the B controller the code is fairly simple, since B only works with one particular photo. If I moved the code to the A controller, things would get messy.
The only thing I don’t like about the current solution is that I have to manually work around B not being a “first-class” controller. I have to pass some calls manually through A to B and when B wants to display a modal dialog, it has to send the presentModal…
to A. Which is ugly.