I didn't find anything that would do what you want with IEnumerable<T>. Having developed similar stuff in the past for specific types of collections, list, arrays, etc, I felt it was time to take a better look at it. So I took a couple of minutes to write a generic version that could be applied to any IEnumerable<T>.
I did some basic testing and parameter checking but by no means consider them compreensive.
Given that disclaimer, let's get to the code:
static class Enumerable {
public static IEnumerable<T> MoveDown<T>(this IEnumerable<T> source, int index) {
if (source == null) {
throw new ArgumentNullException("source");
}
T[] array = source.ToArray();
if (index == array.Length - 1) {
return source;
}
return Swap<T>(array, index, index + 1);
}
public static IEnumerable<T> MoveDown<T>(this IEnumerable<T> source, T item) {
if (source == null) {
throw new ArgumentNullException("source");
}
T[] array = source.ToArray();
int index = Array.FindIndex(array, i => i.Equals(item));
if (index == -1) {
throw new InvalidOperationException();
}
if (index == array.Length - 1) {
return source;
}
return Swap<T>(array, index, index + 1);
}
public static IEnumerable<T> MoveUp<T>(this IEnumerable<T> source, int index) {
if (source == null) {
throw new ArgumentNullException("source");
}
T[] array = source.ToArray();
if (index == 0) {
return source;
}
return Swap<T>(array, index - 1, index);
}
public static IEnumerable<T> MoveUp<T>(this IEnumerable<T> source, T item) {
if (source == null) {
throw new ArgumentNullException("source");
}
T[] array = source.ToArray();
int index = Array.FindIndex(array, i => i.Equals(item));
if (index == -1) {
throw new InvalidOperationException();
}
if (index == 0) {
return source;
}
return Swap<T>(array, index - 1, index);
}
public static IEnumerable<T> Swap<T>(this IEnumerable<T> source, int firstIndex, int secondIndex) {
if (source == null) {
throw new ArgumentNullException("source");
}
T[] array = source.ToArray();
return Swap<T>(array, firstIndex, secondIndex);
}
private static IEnumerable<T> Swap<T>(T[] array, int firstIndex, int secondIndex) {
if (firstIndex < 0 || firstIndex >= array.Length) {
throw new ArgumentOutOfRangeException("firstIndex");
}
if (secondIndex < 0 || secondIndex >= array.Length) {
throw new ArgumentOutOfRangeException("secondIndex");
}
T tmp = array[firstIndex];
array[firstIndex] = array[secondIndex];
array[secondIndex] = tmp;
return array;
}
public static IEnumerable<T> Swap<T>(this IEnumerable<T> source, T firstItem, T secondItem) {
if (source == null) {
throw new ArgumentNullException("source");
}
T[] array = source.ToArray();
int firstIndex = Array.FindIndex(array, i => i.Equals(firstItem));
int secondIndex = Array.FindIndex(array, i => i.Equals(secondItem));
return Swap(array, firstIndex, secondIndex);
}
}
As you can see, MoveUp and MoveDown are basically Swap operations. With MoveUp you swap positions with the previous element and with MoveDown you swap positions with the next element.
Of course, that does not apply for moving up the first element or moving down the last element.
Running a quick test with the code below...
class Program {
static void Main(string[] args) {
int[] a = { 0, 2, 1, 3, 4 };
string[] z = { "Zero", "Two", "One", "Three", "Four" };
IEnumerable<int> b = Enumerable.Swap(a, 1, 2);
WriteAll(b);
IEnumerable<int> c = Enumerable.MoveDown(a, 1);
WriteAll(c);
IEnumerable<int> d = Enumerable.MoveUp(a, 2);
WriteAll(d);
IEnumerable<int> f = Enumerable.MoveUp(a, 0);
WriteAll(f);
IEnumerable<int> g = Enumerable.MoveDown(a, 4);
WriteAll(g);
IEnumerable<string> h = Enumerable.Swap(z, "Two", "One");
WriteAll(h);
var i = z.MoveDown("Two");
WriteAll(i);
var j = z.MoveUp("One");
WriteAll(j);
Console.WriteLine("Press any key to continue...");
Console.Read();
}
private static void WriteAll<T>(IEnumerable<T> b) {
foreach (var item in b) {
Console.WriteLine(item);
}
}
... it looks like everything is working well.
I hope it serves at least as a starting point for you.