Will a game written in C# have any speed issues after long periods of play, like for 24 hours at a time? I'm specifically talking about a 2D RPG similar to old Final Fantasy or Dragon Quest games. I know that languages like Python will slow down too much, curious how C# would stand.
edit: programs I write are a lot like a termite-infested tree :)
@jimmy - thats the entire point of this. I'm working on a small FF clone to improve my coding