Given the following simple program:
import wx
class TestDraw(wx.Panel):
def __init__(self,parent=None,id=-1):
wx.Panel.__init__(self,parent,id,style=wx.TAB_TRAVERSAL)
self.SetBackgroundColour("#FFFFFF")
self.Bind(wx.EVT_PAINT,self.onPaint)
self.SetDoubleBuffered(True)
self.circleX=320
self.circleY=240
def onPaint(self, event):
event.Skip()
dc=wx.PaintDC(self)
dc.BeginDrawing()
dc.DrawCircle(self.circleX,self.circleY,100)
dc.EndDrawing()
class TestFrame(wx.Frame):
def __init__(self, parent, title):
wx.Frame.__init__(self, parent, title=title, size=(640,480))
self.mainPanel=TestDraw(self,-1)
self.Show(True)
app = wx.App(False)
frame = TestFrame(None,"Test App")
app.MainLoop()
How can I change it so that I can execute logic and repaint the panel at a constant rate? I'd like the circle to bounce around the screen, but I just can't figure out the place I would change its x and y variables.